Tech POV

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Helium sensor RED camera

Shooting RED vs. Alexa

The 2018 Oscar-nominated films for best picture and best cinematography all had one thing in common: they were shot on film or with Arri Alexa cameras. Nary a RED to be seen. So why consider shooting RED vs. Alexa? The quick answer is for situations where resolution is more important than colorimetry shooting RED is [...]

John Sanborn and Dean Winkler

Working With John Sanborn

“MEANDRES & MEDIA, L’CEUVRE DE JOHN SANBORN” was an exhibition in Paris (2106) and a book about the work of Video and Media artist John Sanborn curated by Stephen Sarrazin. These are my recollections of working with John in the 1980s, as published in the book. New York City in 1982 was a very different place […]

Nam June Paik and Paul Garin

Preserving Nam June Paik’s Work

Nam June Paik (July 20, 1932 – January 29, 2006) was a Korean American artist who is rightly considered to be the father of modern video art. Nam June was a hero, mentor and friend who taught me many things. Perhaps the most important being that creating art and keeping a sense of humor about […]

The CMX-600

The First Non-Linear Edit System

In 1969 SMPTE released standard 12M – a specification for applying a universal time code to video. Assigning a unique number to every video frame was critical to the development of electronic editing as it enabled a list of all the edits in a program to be compiled. Thus was born the Edit Decision List […]

Analog Computer

On Analog Computing

Joost Rekveld wrote a fascinating and detailed blog post about analog computing. Worth a look just for the vintage big-iron eye candy.  Click the image below to hop over to it (please do come back when you’re done).

How Much Resolution is Enough?

If you attended or read about this year’s Consumer Electronics Show it was hard to escape the hype about the new high resolution televisions. 4K! 8K! Unbelievable amounts of K! But how much display resolution does one actually need? The short answer: it all depends on viewing distance from the screen. The long answer: resolution […]

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